#NEUROSHIMA HEX WINDOWS PHONE KEYGEN#
The game offers four armies (denoted by four different color schemes for tiles) which differ in their strength, mobility and flexibility, as denoted by differing annotations on each army's tiles. The winner is determined by the player's HQ that has the most remaining hit points. Gameplay concludes when one HQ is down to 0 hit points, or when all the tiles have been exhausted from a player's deck.
The objective of the game is to attack the enemy's HQ. Once all phases of combat (phases 3, 2, 1, 0) have concluded normal gameplay resumes. Once the outcome of those attacks are resolved (i.e., "dead" units are removed from the board) then tiles marked with a "2" get to attack, and so on. In other words, tiles marked with a "3" get to attack first. Cards marked with a "3" have first priority, "2" second priority, and "1" third priority. Annotations on the tiles denote what priority each card has in the combat sequence. When this occurs, gameplay pauses while combat is resolved. Randomly a player may draw a tile that allows the player to initiate combat. Players take turns in this fashion until the board is partially populated with tiles. The player may opt to discard more than one tile. Tiles cannot be placed on top of other tiles. The remaining two tiles may be placed on the board. allowing a tile to be relocated after being placed on the boardĪt the start of each player's turn, they draw three tiles at random from their deck.increasing the priority of their attack in the attack sequence of all the other tiles on the board (tiles take turns attacking one another based on another set of markings on each tile).increasing their toughness (ability to withstand attacks).increasing the strength of their attack.Modules are tiles that augment the abilities of adjacent cards:.special abilities such as defense from ranged attack, or the ability prevent an enemy unit from attacking entirely (so-called "net" units)."toughness," meaning how much damage can a unit sustain before it is withdrawn from the playing board.in what direction that damage takes place (annotations on multiple sides of the hexagon denote the ability to attack in multiple directions simultaneously).